Marbellion
"Just roll with it.."
PostJam 1of6:
- [Add] Camera Controls (Zoom In/Out, Rotate)
- [New] Physics and Controls + Gamepad Controls
- [Add] Atmosphere (WIP)
- [Add] Announcer
- [Add] Timer (Session-Elapsed)
- [Fix] Level Normals & UVs Updated
- [Fix] Resolved Environment with Texture..
- [Fix] Chaperone-Walls
- Fixes, Changes, Solutions
Pro-Dev-logue:
(Started out as a Ouroboros of all 48 Interconnected Themes [Project: Grand-Plan]; Too Resource Heavy for Unity to Handle [at this time; 2021] .
Instead This is a clutch of a rapid prototype based on a Marbelous-Journey) For Ludum Dare 48;
The Grand-Plan will wait.. [WIP Post-Jam to eventually Connect between the 'Clutch' Jam Entry and the Temporarily Unnamed 'Grand-Plan']
Objective:
Collect the 48 NomNoms..
Avoid colliding the Abyss-Plane
Controls [Kbd.&Mouse / Gamepad]:
WSAD / Left-Thumbstick - Roll it..
Mouse / Right-Thumbstick - Camera Controls (Rotations)
Q / ( B ) - Teleport to Start (will cost you a NomNom)
Space / ( A ) - Jump
Right Mouse Button / ( Y ) - Zoom Out Toggle
Middle Mouse Button / ( X ) - Zoom In (Close-up for Close-Quarters)
Escape - Quit (Desktop)
Status | Prototype |
Platforms | HTML5 |
Author | acronaut |
Genre | Platformer |
Made with | Unity |
Tags | Abstract, Ludum Dare 48, marble, stairs, unity3d |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller |
Links | Ludum Dare |
Development log
- WebGL Build and Launch of Post Jam 1 of 6May 05, 2021
- Gameplay Gifs..Apr 27, 2021
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